THE COMPUTER GAME

book preview of THE COMPUTER GAME


 


PAPERBACK
BOOKS
THE COMPUTER GAME

computer game cover 


Mitch
is a talented young teenager whose father died when Mitch was a young boy. He
now lives with his mother, a lawyer, and spends his life dreaming and escaping
through the magic of computer games.

Not
your average gamer, Mitch is super intelligent and likes to pursue the games’
writers and inventors to pick their brains on how the games are devised and
bandy about ideas and theories about new games. Mitch’s intelligence enables him
to think ahead of most people.


Through his former babysitter, Mitch befriends an equally talented group of
young men and women who write and devise games and online experiences for a
large multi-national corporation.


Through a mole in the corporation, the groups become aware of a potentially
enormous fraud being perpetrated by the big boss. As a consequence, the
babysitter is kidnapped; Mitch devises a way to make the mathematical theory
that enables time travel in the computer to become reality in order to rescue
his friend and expose the fraud.

In Store Price: $31.00 

Online Price:   $30.00



AMAZON


EBOOKS
Ebook version –
$AUD9.00
upload.

ISBN:

978-1-922229-36-6




Format:
Paperback

Number of pages: 350
Genre: Fantasy
Fiction
Cover: Clive Dalkins

Author:
Bill Hayward
Imprint: Poseidon

Publisher: Poseidon Books
Date Published:  2014
Language: English


HOME PAGE

 

 

Author’s profile

 


 

Bill Hayward is a sole parent father who is having fun
writing poems, short and long stories. It started when he became partly
disabled. He had always worked long hours in top gear, until his first back
operation. He couldn’t slow down so began writing as an outlet for his bottled
up emotions and to stop himself from going mad because no one would hire him.

 

His
colourful well-travelled life working in a wide range of disciplines in
management on Christmas Island; throughout Asia, Papua New Guinea and around
Australia (with holidays in China and New Zealand) has given him a great store
of knowledge. With an over active imagination, he made up short stories as a
child to tell his younger sister, as there was no TV in those days. One of the
things that held him back from writing for a long time was, he was not all that
hot at spelling, but now, with the help of a computer he finds it easier to get
around that problem…

By the same
author

 

Marcilla’s Dreams

Chapter 1 – part sample

First
contact


Thirteen-year-old Mitch Brooks was a Mouse Potato, the on-line, wired
generation’s answer to the couch potato. Like many other kids Mitch’s age, (when
his mother gave him permission), Mitch spent most of his spare time playing
video games or surfing the net. In Mitch’s case, he went searching for
information on new high-end electronics technology or advanced engineering and
science sites to answer questions that would feed his inquiring mind. To be
truthful, Mitch was a Nerdical kilometre in front of other kids his age. Mitch’s
ability for learning is in the high end of, ‘Like wow, OMG.’ This being the case
Mitch is a whole lot smarter than many adults working as computer programmers
plus many other technical jobs.

As for Mitch’s choice
of games, he likes to play complex interactive computer games that are really
Sick and a lot harder to play than the normal run of the mill games that other
kids his age play.

It was the first week
for the 2007 Christmas holidays for the special Technical College that Mitch
attended. Considering that their students were far more advanced than many other
students with special needs, this College worked on a different holiday system
to all the other schools.

It was only a bit
after eleven in the morning and Mitch was already feeling somewhat bored with
the video games he considered were designed for younger people of his generation
or those older people he called, ‘Low brain power Bipeds.’

 

Even to blind Freddy
it was patently obvious that Mitch needed the multifaceted games with special
high resolution graphics loaded with high-end logic, not only to challenge his
mind, but to keep him interested to a point where his mind wouldn’t wander then
lose interest in whatever it was he was doing.

His teachers at the
State School he had attended until he was eleven years old saw Mitch turn the
standard maths they taught the other children into mathematical jokes. Even
though his teachers tried to give him advance maths, they had a hard time
figuring out if his answers were correct or, if he was playing another joke on
them.

After consulting with
a Professor Adler, who was a mathematician at Batten College in Brisbane, these
same teachers began talking with Mitch’s mother. After his mother was told that
Mitch was becoming disruptive in class, because he was bored, it was quickly
agreed that Mitch needed to be transferred to a special learning facility as the
State School maths along with the other lessons did not hold the contents that
would keep him interested enough to allow him to grow as many other fast
learners did.

A week later Mitch
was transferred to Batten College where Professor Adler took Mitch under his
wing to help guide him to a higher level of learning. Apart from maths, Mitch
was also learning computer science, engineering along with other special
disciplines. Mitch took to his classes like a duck to water and began to
flourish. Seeing as he was handling these classes so easily, Mitch added
advanced electronics to his studies.

Sitting in front of
his computer, that his mother had made him move from the lounge room into a
spare bedroom, Mitch sighed as he went on to speak his thoughts. “Hey Dude, have
to find something with more challenge in these digits. Maybe a game that’s
totally sick!” Mitch continued grumbling as the game he was playing came to an
end. With a bored sigh, Mitch used all his strength to push himself away from
his computer. The wheels of his office chair carried him to the centre of the
room where he swivelled his chair around a few times.

With thoughts of
getting a drink running through his mind, Mitch jumped up off his office chair.
Now in a rather lethargic mood, he wandered off to the kitchen. When his mother
heard him walk into the kitchen behind her, she turned from cleaning the stove
to watch him making his way towards the fridge.

“What are you up to,
sweetheart?” his mother, Lynette, asked as she watched him opening the fridge
door.

“Getting a drink,
Mum.”

“Coldest drinks are
on top shelf, don’t drink too much; we’ll be having lunch soon.”

“Okay, Mum.”

While Mitch selected
an orange juice his mind was consumed with thoughts of writing his own totally
sick computer game. With these thoughts racing through his mind he turned away
from the fridge and was about to leave the kitchen when something caught his
attention. It was his mother’s stance. It stopped Mitch from walking off. With
her arms akimbo and her eyes fixed on him, Mitch knew what this gesture meant.
He’d forgotten to do something important. His mind went into high reverse until
he remembered what it was. “Oh – yeah, sorry Mum,” Mitch said with a grimace.
Mitch spun around to go back to the fridge to close the door.

As he wandered back
towards his bedroom sipping his drink the thought of going for a ride on his
pushbike entered his mind. Happy thoughts of where he could go also filled his
mind. In the blink of an eye these happy thoughts changed when he reached the
playroom door. The computer was still running so he knew he would be in his
mother’s bad books if he left it switched on while he was outside playing. After
all it been his idea to make sure all electrical appliances not being used
should be switched off at the power point. Mitch had done some rough calculation
on how much they could save in one year by switching everything off. Added to
that, Mitch had found the statistics on fires caused by leaving appliances
switched on. His mother was not only amazed at the amount of money they could
save but was even more impressed with the safety factor. She had willingly
agreed with him that it was a great idea. From that point on the pair had made
sure that all non-essential appliances were switched off at the wall.

Hurrying into what
was now the playroom, Mitch plopped his butt onto the office chair scooting it
back to the desk. Just as he was about to shut the computer down, he remembered
he hadn’t signed off on the last game he’d played.

Pointing at the
screen, Mitch scoffed. “Huh, boring, game, Dude. You need to have more challenge
in the game for someone like me,” Mitch said as he began going through the menu
to log his last score. Once again he was the top player. In fact he had beaten
the top scorer by 25% taking him way out of reach of the other high-end players.
“Huh, a game for low brainpower Bipeds,” Mitch scoffed once again. No longer did
it give him satisfaction to see his name at the top of these players’ lists.

In fact Mitch was one
of a small majority of kids who had a much higher IQ than the biggest percentage
of adults. Having such a high IQ, Mitch needed to be challenged to keep his mind
active enough to hold his attention. After reading a few comments from other
players re – banning, Titch (Mitch) from playing these games, he took a drink
from the bottle then smirked. “Ha, ha, ha, whatever, I should care, because?”
Mitch said sarcastically before taking another mouthful of drink.

Throwing his left
hand up in the air, he let fly.

“Ban Mitch Brooks;
I’ll sign on under another name, I’ll still kick your skanky butts.” Feeling
slightly downhearted at the snide remarks that had been made about him, Mitch
logged off, then switched the power to the computer off at the wall.

The truth of the
matter was the older players were irked when they found out that they were
beaten on the internet by a kid as young as Mitch. To them, it was a global
insult to their integrity. It was partly their own fault as they were bragging
by telling all their friends and other people who read their blog just how good
they were. When these same friends found out how old Mitch was and how much he’d
beaten them by, these so called friends poked fun at them. After that it was
there for everyone to read. There were many others who weren’t so polite and
some of the comments were really scathing.

With nothing better
to do, Mitch pushed his chair away from the computer, when it stopped rolling he
hopped off. With his drink in his hand he went on sipping it as he wandered out
of the room into the kitchen to get his lunch.

 

That same afternoon,
Mitch quickly lost interest in going for a ride on his bike mainly because the
weather had changed to a rather miserable day. Walking over to the lounge-room
window to see how bad the weather was, Mitch slid the curtain to the side and
was greeted by gust of wind that pelted rain against the glass. It was enough to
scare him and make him jump back.

“Don’t do that,
Mother Nature,” Mitch cried.

After a few seconds
of watching gusts of wind with the pelting rain hitting the window, Mitch
thought he knew what was generating this bad weather. “Bet it’s that cyclone
coming down the coast from Cairns. This wind would be good for generating wind
power. But no good for riding a bike; you would get knocked off onto your butt
straight under a car. But hey, Dude, hard-core wind surfers would be freaking
out skipping across the waves,” Mitch went on mumbling as he closed the
curtains.

With nothing better
to do, Mitch headed for the games room. A few minutes later he was on the
computer. After trawling through three Science sites then playing just two
games, where he pushed the scores out of the reach of most players, Mitch became
listless. Even though he memorised every game he owned, he decided to search
through the box of games his mother had bought him over the last couple of
years.

Flipping the lid off
the box, Mitch dipped his hand in to pick them up one by one. As he turned each
one to face him, he read the covers.

“Done that – too
slow, huh – boring, a game for low brain-power Bipeds, a game for ankle biters,
this one is most definitely a rug-rats game. Mum bought that one way back with
my first computer.” As Mitch carried on searching through the box full of games
he continued making sarcastic comments.  

After he got through
checking them, he put the box away before he went online where he trawled
through the list of games available for hire at the local games store. When he
couldn’t find a game or anything else to suit his mood, Mitch went searching the
net for new games.

 

After half an hour of
full on searching, Mitch came across a self-effacing website. ‘1337 MATH GAMES
TO CHALLENGE THE MIND’ it read. The title was enough to brighten Mitch’s
enthusiasm. Once again he pushed himself away from the desk. As his chair often
did, it carried him to the centre of the room where he swivelled around a few
times. When he stopped turning, he scooted the chair back to the computer to
re-read what was there.

“Yeah right, like,
bite my butt!” Mitch scoffed. Now in a rather cheeky mood he stood up and
slapped his butt as he believed there was no game that was good enough to
challenge him in a way he needed to be challenged. Even so there was something
rather appealing about the title. The headline had caught his attention and yes,
he did stop to read it. This was something that didn’t happen very often so he
continued reading the rest of the advertising. It only took a couple of seconds
for Mitch to realise that this website was different to anything he’d seen so
far. Now that his curiosity had been stirred he decided to browse through this
website, for something to do and to help pass the time.

After a few seconds
of reading what was on his screen, a bright smile lit up his face, he tapped his
forehead and cried out, “Hey Dude, challenge my mind.” Feeling much brighter
about what he’d read so far, Mitch quickly ran through the list of games this
business was offering to the public. As per his usual habit, he was judging the
games too quickly when something registered in his short-term memory. It was
enough to make his brain go into high reverse. “How far back are you?” Mitch
mumbled as he scrolled back through three games.

Pointing at the game
he wanted, he took a closer look at it.

“Ha-ha-ha,” Mitch
laughed as he spoke his thoughts. “Ha, yeah… right… hey Dude. A freebie test-me
game, do you really have an abnormally high rate of mathematical difficulty, as
your advertising suggests? Or maybe it is just an advertising gimmick to make
low brain-power Bipeds believe it is a high-level game! Yeah, I’ll bet it sucks
them in so they come around to hire your games,” Mitch said in a churlish manner
as he chose this game to play.


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